

Having a stable may help when switching mounts. All new mounts have to be unlocked (once) with gems and can be switched to with coins. The availability of other mounts depends on the setting. Kingdom Two Crowns – In the campaign there are two base horses on each setting-basically one for the first, and the other for the second player-all with the same statistics. These spawn points can be found throughout any of the islands, although the Monarch is more likely to find a more varied selection of mounts on bigger islands. New mounts can be unlocked by finding signposts on the various islands, and mounts can be swapped for three coins at any of their spawn points. Kingdom: New Lands – There are a total of ten usable mounts (including the two holiday event mounts and counting each horse type separately). Kingdom: Classic – The Monarch may choose between two horses: the standard horse and the black horse. Swapping mounts in all games will leave the previous one wandering around the swap area, never disappearing or wandering too far away. The Monarch cannot dismount at any point except when changing to a new mount. This horse can be replaced by a variety of mounts-each one with its unique preset advantages and disadvantages-as soon as they are found and/or unlocked. Monarchs start their journey riding a horse with average speed and stamina, and no special ability. Note that an ability may be found in more than one group for example, the charge attack of the bear, that may be used to attack greedlings and to hunt wildlife. Offensive abilities apply direct damage to the Greed.Įxtra foraging abilities allow some mounts in Two Crowns to feed or rest on all types of terrains.Į.g.: the griffin can recharge its stamina anywhere.

Mounts can regain the consumed stamina quickly and gain an extra stamina pool by stopping to graze.īelow are some main types of special abilities:Įconomic abilities generate income for the Kingdom.ĭefensive abilities reduce the damage taken or delay an attack from the Greed. An exhausted mount forced to gallop, may end up rearing. As a mount's stamina drops, the animal starts to breathe heavily, and upon total exhaustion it's limited to walking while it regains its stamina. Stamina levels are different for each mount. Mounts also differ on their running duration which is limited by their stamina. And all mounts are faster galloping, but one mount compared to other can have a better performance walking and a worse performance galloping, and vice-versa. For example, the unicorn is slower in the forest than on open land, while the stag and bear are faster in the forest. Additionally, one mount can have different speeds on different terrains, such as the open grasslands vs the forest. All mounts can stand still, walk or gallop and some have a special ability.ĭifferent mounts can have different speeds.
